![]() ![]() Until then nothing had really been done beyond patching a code-base that was very obviously messy and in need of some love. In 2015 a new job meant more desire to finally get Sandpit v4 to happen. In the background, work on Basis got moved to new Half-Life SDK. In 2013 full-time work rolled around and not a lot of programming got done for fun anymore, but the updates to Half-Life and the release of the updated SDK re-ignited some interest and Sandpit started getting some more attention again. For the next few years Sandpit got lots of updates with lots of features but by 2010 other projects (like Sandbot) had started to take up more time. 10 years ago the first version of Sandpit was released - it wasn't much - just the spawn menu and a few monsters from Half-Life, all based off some VGUI tutorials by Richard Zad at The Wavelength.
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